Feature-Based Procedural Generation of Adjustable Game Content
Abstract: This paper describes a method, for procedural content generation, allowing alteration of object during generation process, as well as further modifications of object after it was created. Most of existing algorithms either require adjustment of unintuitive data and parameters, or don’t allow for further alteration of created object. Such outcomes are unsatisfactory for most of game designers. We offer our solution for this problem and identify some possible future directions of our research.
Keywords: computer games, procedural content generation
Area: Electronics, Telecommunications and Informatics
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