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Procedural Content Generation in Game Development Process

Procedural Content Generation in Game Development Process
File Size:
171.40 kB
Author:
Grzegorz Jaśkiewicz
Date:
14 August 2013
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13 x

 

Abstract: This article describes procedural content generation algorithms used by an independent video game developer in a level design process for the logical game Keri Tap. Genetic algorithms were used as the computational core of the level generation routines. Th e research that was carried out in order to defi ne good algorithm setup has been described. Main idea of this article is to show that PCG [14] methods can be used by small independent video game developers to gain measurable benefits.

Keywords: Procedural content generation, Game development, Video games, Genetic algorithms, Level design

Area: Applied Mathematics

BibTeX:

@article{Jaskiewicz2012,
  author = {Grzegorz Jaśkiewicz},
  title = {Procedural Content Generation in Game Development Process},
  journal = {Challenges of Modern Technology},
  year = {2012},
  volume = {3},
  number = {3},
  pages = {7--10},
  url = {http://www.journal.young-scientists.eu/index.php/isuues/file/96-procedural-content-generation-in-game-development-process}
}
 
 

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